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Final fantasy 7 disc 3 rom

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Some of the ideas originally considered for Final Fantasy VII ended up in Chrono Trigger instead. 3 March 1995 says that the Super Famicom (SNES) version of Final Fantasy VII was going to use a Donkey Kong Country-style SGI graphics and the game was suppose to be on a 64 Megabits cartridge ( 8 MB ).įFVII early concept (with characters from FFVI) taken from Final Fantasy 25th Anniversary Ultimania books: Several of the staff members were working in parallel on Chrono Trigger, and development for Final Fantasy VII was interrupted when the other project became important enough to require the help of Yoshinori Kitase and other designers.Ī rumor taken from Gamefan vol. Series creator Hironobu Sakaguchi intended the story to take place in modern New York City in the year 1999. At the time, the game was planned to be another 2D project for the Super Nintendo Entertainment System. Planning sessions for Final Fantasy VII began in 1994 after the release of Final Fantasy VI.